﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UIBoxBase : MonoBehaviour {

	public virtual void Init()
    {

    }

    /// <summary>
    /// 
    /// </summary>
    public virtual void ShowBox()
    {
        this.gameObject.SetActive(true);
        //this.gameObject.transform.localScale = Vector3.zero;
        //dotween animation
    }

    void ShowBoxEnd()
    {

    }

    public virtual void  HideBox()
    {
        this.gameObject.SetActive(false);
        //UIManager.Instance.Black.transform.parent = UIManager.Instance.transform.parent;
    }


}
